#include "Tile.h"


Tile::Tile(){
	m_type = E_BASE;

}

Tile::Tile(unsigned int row, unsigned int column, unsigned int type, float width, float height, unsigned int texture, SGD::Rectangle rect){
	m_row = row;
	m_column = column;
	SetTileType(type);
	SetTileWidth(width);
	SetTileHeight(height);
	m_textnum = texture;
	SetTileRect(rect);
}


Tile::~Tile(){

}
